Game Hunter
Different values: 4
=====================================
object {Game Hunter}
    _id : string {Game Hunter._id} (all different values)
    folder : string {Game Hunter.folder} (same value: 3R5jMmD4P7ZzNXwn)
    img : string {Game Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Game Hunter.name} (all different values)
    system : object {Game Hunter.system}
        actionType : object {Game Hunter.system.actionType}
            value : string {Game Hunter.system.actionType.value} (3 different values)
                passive (x2)
                reaction (x1)
                free (x1)
        actions : object {Game Hunter.system.actions}
            [value] : mixed
        category : string {Game Hunter.system.category} (same value: class)
        description : object {Game Hunter.system.description}
            value : string {Game Hunter.system.description.value} (all different values)
        level : object {Game Hunter.system.level}
            value : integer {Game Hunter.system.level.value} (all different values)
        prerequisites : object {Game Hunter.system.prerequisites}
            value : array<object> {Game Hunter.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Game Hunter.system.prerequisites.value.[]}
                    value : string {Game Hunter.system.prerequisites.value.[].value} (all different values)
        publication : object {Game Hunter.system.publication}
            license : string {Game Hunter.system.publication.license} (2 different values)
                OGL (x3)
                ORC (x1)
            remaster : boolean {Game Hunter.system.publication.remaster} (2 different values)
                False (x3)
                True (x1)
            title : string {Game Hunter.system.publication.title} (2 different values)
                Pathfinder #175: Broken Tusk Moon (x3)
                Pathfinder Player Core 2 (x1)
        rules : ###FoundryRulesObject###
        traits : object {Game Hunter.system.traits}
            rarity : string {Game Hunter.system.traits.rarity} (2 different values)
                common (x3)
                uncommon (x1)
            value : array<string> {Game Hunter.system.traits.value}
                Length: min=1 max=2
                Value type: string {Game Hunter.system.traits.value.[]} (2 different values)
                    archetype (x4)
                    dedication (x1)
    type : string {Game Hunter.type} (same value: feat)